Title Slide
What are you talking about?
How?
- Use a 3D modeler to create a... 3D model
- This consists of a union of discrete elements.
- Add textures, lighting effects, etc.
- Export this model in a language that the render understands
- Use renderer to create image of model.
- Realize you screwed something up, repeat ad naseum.
Scenes
- Your 3D objects...
- Sky (sphere) and either a perfectly flat plane or a height mesh.
Animations
- A scene were objects are maniplated via timed effects
- Raw eyeballing...
- Spline based
- Povray renders scenes one frame at a time.
Tools
- Kpovmodeler
- Blender
- Povray
- Mjpeg toolkit (for creating clips)
Kpovmodeler
- KDE QT based 3D modeler specifically designed to work with povray.
- Very featureful and visually configurable, though has a couple of kludgy spots.
- Outputs .pov files that are sensible.
- vs. bicubic triangle objects that are hard to maniplate.
- Layout is similar to Maya
Blender
- YA3DMP...
- Very mature and featureful.
- Newer version has been visually cleaned up
- Has built in support for animation, logic, etc.
- Exports to lots of formats, however not povray.
- However, it does export to VRML which can then be converted to povray files. However, objects will be bicubic meshes.
- Uses it's own renderer called “Yafray”
Povray
- Persistance Of Vision Ray Tracer
- It slices, it dices, it makes juliette fries.
- Very mature, featureful ray tracer.
- Has more options then microsoft has security holes
- However, it's animation interface is very primative.
- Well maybe not primative, just hard to use.
.pov files...
- Language used by povray to render scenes